One of the toughest investments for any video or projection designer to make is the choice of a 3D modeling and animation software. Not only are they often prohibitively expensive in monetary terms, but they are “time‐expensive” as well. Each has its own unique interface and workflow, and—while some few features and tools are nearly universal—each comes with a truly unique perspective on the world of creating worlds. The choice to learn a 3D program represents a willingness to spend a good ...
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