MA Lighting has made available the grandMA Version 5.4 for download from their website. In this version, grandMA now features a full Blind Editor working in parallel to the live programmer. When leaving blind mode the original values of the programmer are restored automatically. Each user in a multi-user network session has his/her own fully independent blind editor. The grandMA 3D visualizer also may be used to preview and edit cues in blind mode. Cues may be easily changed on the console and previewed on grandMA without affecting the live output on stage.

There is now a lock function to prevent elements on a show like Executor, Sequences, Cues, Macros, Presets, etc. from unwanted modification or deletion by unauthorized users. The new report function analyzes the usage and content of any channel, fixture, cue, preset, or other element or range of elements. Profiles can be assigned for dimmer and movement-transitions for each cue in a sequence. There are 16 predefined transition profiles, and 16 user definable ones, that can be initialized with normal dimmer profiles.

The grandMA 5.4 now closes the gap between channel and fixture sheet with the new Fixture Compact Sheet. On this sheet a selectable number of features are displayed for all fixtures, following the same sorting and display options of a channel sheet.

Each fixture using Pan and Tilt parameters can now be additionally equipped with real XYZ parameters. These parameters control and store real values for any position of the beam with X,Y and Z coordinates. Any fixture can now be moved in a linear way between two points in a room. Together with the stage view window the new XYZ parameters for fixtures can be used in a follow mode to graphically control the movement like a real followspot. This function was previously available on grandMA 3D only but now works on any console of the grandMA range (including onPC) even in standalone mode.

The actual position an rotation of a fixture in the stage room can be adjusted by a versatile teach-in facility that simply calculates the wanted coordinates by moving the fixture’s beam to four known points on stage.